Cards & army
Turn card rolls into a Roll A Stickman army
Documented loop only — no named card index or tier list.
Next intel unlocks
Research roadmap
A card directory, tier notes, and ability details will be added here when source-backed facts are collected. Until then this page covers the documented roll-to-army loop only.
Formation
Loop explainer
Step 1
Roll cards
Cards enter your collection as battle units, not cosmetics.
Step 2
Assemble an army
Selected cards form the fighting deck you take into waves.
Step 3
Improve with tomes & rerolls
Card Tomes and Trait Rerolls are the documented improvement tools for that army.
Step 4
Advance through bases
The army clears enemy waves and bases toward co-op boss content.
Progression items
Card Tomes
Improve cards along the army progression path.
Documented by name — exact upgrade math not confirmed here
Trait Rerolls
Reroll traits while shaping squad quality.
Documented by name — trait pools not catalogued here
Decision boundary
Which cards should I prioritize?
This guide does not name cards or tiers. Prioritize understanding roll → army → base, then judge units in-game.
What are the rarity rates?
Rates are out of scope until a sourced formula is added. Ignore unsourced percentage claims.