Start here
Start Roll A Stickman with cards, bases and your first army
A sourced first-session route — no invented “best card” advice.
First run
First-session route
Stage 1
Unlock Codes
Finish the tutorial, satisfy listed group/Like gates, then open Menu → Codes.
Next: /codes
Stage 2
Roll cards
Use rolls (including AFK rolling) so stickman cards enter your collection as battle units.
Next: /rolls-potions
Stage 4
Clear bases, then prepare for co-op bosses
Advance through enemy waves and bases; treat boss/raid encounters as the documented next co-op task.
Next: /bosses-raids
Rewards
What each reward does
Rolls
Pull stickman cards that become battle units.
Potions
Named Luck and Haste potions improve pulls and pacing; exact durations are not confirmed here.
Crates
Named among documented code rewards that can grant collection resources; other sources are not confirmed here.
Card Tomes
Documented item used to improve cards in your army path.
Trait Rerolls
Documented item used to reroll card traits while building squads.
Don’t guess
Rarity odds and pull rates
Not confirmed on this guide. Treat any percentage claim without a cited formula as unverified.
Enemy drop tables
We do not publish drop lists without a direct source. Use in-game observation instead.
Ideal team compositions
No tier list or “best squad” claims in v1. Learn the card → army → base loop first.
After this
Also: Codes