Roll A Stickman Guide

Start here

Start Roll A Stickman with cards, bases and your first army

A sourced first-session route — no invented “best card” advice.

First-run journey
CodesCardsArmyBaseBoss

First run

First-session route

  1. Stage 1

    Unlock Codes

    Finish the tutorial, satisfy listed group/Like gates, then open Menu → Codes.

    Next: /codes

  2. Stage 2

    Roll cards

    Use rolls (including AFK rolling) so stickman cards enter your collection as battle units.

    Next: /rolls-potions

  3. Stage 3

    Form a battle army

    Assemble a fighting army/deck from the cards you rolled.

    Next: /cards-army

  4. Stage 4

    Clear bases, then prepare for co-op bosses

    Advance through enemy waves and bases; treat boss/raid encounters as the documented next co-op task.

    Next: /bosses-raids

Rewards

What each reward does

  • Rolls

    Pull stickman cards that become battle units.

    Source

  • Potions

    Named Luck and Haste potions improve pulls and pacing; exact durations are not confirmed here.

    Source

  • Crates

    Named among documented code rewards that can grant collection resources; other sources are not confirmed here.

    Source

  • Card Tomes

    Documented item used to improve cards in your army path.

    Source

  • Trait Rerolls

    Documented item used to reroll card traits while building squads.

    Source

Don’t guess

  • Rarity odds and pull rates

    Not confirmed on this guide. Treat any percentage claim without a cited formula as unverified.

  • Enemy drop tables

    We do not publish drop lists without a direct source. Use in-game observation instead.

  • Ideal team compositions

    No tier list or “best squad” claims in v1. Learn the card → army → base loop first.

After this

Also: Codes

Sources