Roll A Stickman Guide

Rolls & potions

Use Roll A Stickman rolls and potions without guessing

Named resources and documented roles — no durations, odds, or gamepass prices.

Next intel unlocks

Research roadmap

Roll odds, potion durations, and priced boost details will be added here when source-backed facts are collected. Until then this page maps named resources and their documented roles only.

  1. 1Cards & army
  2. 2Bosses & raids
  3. 3Codes
Resource flow
Code reward
Rolls / potions
Cards
Army

code reward → rolls/potions → cards → army

Inventory intel

Resource map

  • AFK rolling

    Documented feature

    Keeps collection moving while you are away from active play.

    Source

  • Luck potions

    Named in sources — duration/odds not confirmed here

    Named potion tied to improving pull outcomes.

    Source

  • Haste potions

    Named in sources — duration not confirmed here

    Named potion tied to faster pacing around rolls.

    Source

  • Card Tomes

    Documented by name

    Improve cards used in your army.

    Source

  • Trait Rerolls

    Documented by name

    Reroll traits on cards in your squad path.

    Source

AFK scope

AFK rolling

What it supports
Passive collection progress so your card pool keeps growing between active sessions.
What it does not prove
It does not prove odds, or that AFK alone replaces army/base play.

Reward source boundary

  • Code rewards

    Rolls, potions, crates, tomes, and trait rerolls can arrive from Codes when a row’s source supports it.

  • Unconfirmed drop sources

    Enemy, boss, or raid drops are not listed here without a direct source. Do not treat community rumor as a drop table.

After this

Sources